There is a camaraderie in shared alienation. Nobody gives a shit about any of us, so we’re all in it together. We have weapons, we have violence in our hands, there are more of us than there are of them, but what can we do?
Stop. Change the circumstances.
Now, some of them are collaborators. They are loved and wanted, and their futures are shining brightly ahead of them, like those blue xenon headlights on some godforsaken SUV. We’re just problems. Speed bumps. So maybe a few of us will make the ride as uncomfortable as possible.
This is what I know: The characters are students at a suburban high school. The game session concludes in an act of violence.
This isn’t Touch, though it’s related (I don’t think it’s Vesperteen, either, but I don’t fully understand Vesp, and the page for it seems to be down at the moment, and Jonathan and I need to talk about it more, at any rate). Where as Touch hits its high notes being Buffy or Lost and Delirious, this game is Elephant through and through.
I’m not sure how I feel about playing that, but I’m damn sure I want to write it.